.: March 21, 2017.: March 23, 2017Mode(s),Mass Effect: Andromeda is an developed by and published. The fourth major entry in the series, it was originally released in March 2017 for,. The game is set in the during the 29th century, where humanity is planning to populate new home worlds as part of a strategy called the Andromeda Initiative. The player assumes the role of either Scott or Sara Ryder, an inexperienced military recruit who joins the Initiative and wakes up in Andromeda following a 634-year journey.
For Codex entries from Mass Effect, Mass Effect 2 and Mass Effect 3, see Codex. The Codex is the focal point for background information within Mass Effect: Andromeda and written from SAM's point-of-view. The Codex in Mass Effect: Andromeda works similarly to the way it did in the previous games, with some distinct differences. Mass Effect: Andromeda begins in 2185, between the events of Mass Effect 2 and Mass Effect 3. The four Citadel Council races and the Quarians are planning to populate new home worlds in the Andromeda Galaxy as part of a strategy called the Andromeda Initiative. Each race sends 20,000 citizens on a one-way, 600-year journey to Andromeda aboard their own transportation vessel, called an Ark,.
Events transpire that result in Ryder becoming humanity's Pathfinder, tasked with finding a new home world for humanity while also dealing with an antagonistic alien race known as the Kett, and uncovering the secrets of a mysterious synthetic race known as the Remnant.For Mass Effect: Andromeda, BioWare incorporated a lighter tone than previous installments in the series, utilized elements, and placed an emphasis on exploration. Many of the series' traditional gameplay elements remained, while others were modified, such as combat, which is less -based and more mobile. The game is the largest in the series, and offers the player the freedom to focus on either the main quest or side quests. Its score was composed by and aims to match the game's mood by capturing the adventure of space exploration.In contrast to the original Mass Effect trilogy, which was spearheaded by BioWare's Edmonton studio, Mass Effect: Andromeda was handled by a new team out of Montreal. The game experienced a troubled production cycle that saw many members of its leadership team depart mid-project and numerous changes in creative vision. It was built using the engine, which required that BioWare construct all systems, tools, and assets from scratch as the series was previously built in.
Following the game's release, BioWare released several patches in response to critical feedback, but decided not to release further single-player additions.Mass Effect: Andromeda was announced in June 2015 and immediately became a highly anticipated game. Upon release, it received generally mixed reviews from, who praised the game's improved combat and visuals while criticizing its character animations and technical issues. As of September 2017, the game has shipped over two million copies worldwide. Contents.Gameplay Mass Effect: Andromeda is an in which the player takes control of either Scott or Sara Ryder from a. Both Ryders' appearances and first names can be determined by the player. The appearance of their father, Alec, is automatically adjusted based on the appearance of the Ryder twins. Upon beating the game, a is unlocked, which allows the player to restart the game with certain bonuses and switch to playing as the other Ryder, if desired.
Players can also choose to continue playing with their existing character and complete unfinished.Unlike previous installments in the Mass Effect series, where players begin each new game by choosing from six different that each have their own unique set of skills, players instead have free rein to assign any skills that they want and build towards a specialty over the course of the game. For example, if the player chooses to invest solely in biotic skills, Ryder will unlock the Adept profile, which results in bonuses related to that play style. Are earned by completing missions, and there is no cap on the number of points that can be earned. Once enough points are gained, Ryder levels up, which allows for the unlocking and upgrading of skills along a. Points assigned to each skill can be constantly reallocated so that players can experiment with multiple gameplay approaches without having to restart their games and build up their skills from scratch again.Similar to its predecessors, the player can interact with characters in Mass Effect: Andromeda using a where the player's dialogue options depend on wheel direction. Around the wheel are four types of responses that shape each conversation: emotional, logical, professional, and casual.
In general, conversations are based on agreeing or disagreeing with participants. During some conversations, the player is prompted with an 'Impulse Action' that offers an additional choice to what is available on the dialogue wheel. For example, an on-screen prompt to 'shoot' might appear and be momentarily selectable.
By conversing with, Ryder can develop friendships and, in some cases, romantic relationships with them over time. During both dialogue and quest sequences, the player is sometimes tasked with making moral decisions that do not have a clear good/bad distinction but are intended to be more nuanced, marking a departure from the Paragon/Renegade morality system of prior titles in the series. Navigation and exploration In Mass Effect: Andromeda, the player explores the Andromeda galaxy by selecting destinations from the inside of a ship called Tempest.
By having Ryder stand on the ship's bridge, the player is able to overlook the stars using a and choose a navigation point. The game features five primary planets and over a dozen hub worlds that connect the player to various quests that can be completed, such as taking out hostile enemy bases or hideouts, scanning for objects with useful data, or completing loyalty missions for Ryder's squadmates. As quests are completed, the player earns 'Andromeda Viability Points', which allow for the waking of colonists from hibernation, and planets increase their 'Viability Levels', which allow for the building of outposts.
Each planet has a that the player may not be able to defeat at first and may need to revisit later once Ryder has sufficiently leveled up.The game's primary planets have environments and can be traversed using the 'Nomad', a six-wheeled, all-terrain vehicle. While driving the Nomad, the player has the ability to scan the planet's terrain for resources and then deploy mining drones to collect them. As new areas are explored, the player can find drop zones that serve as fast-travel points and allow for a loadout change. To aid the player in managing quests, the game automatically logs available missions in a journal where the player can select a single quest to make active, which is then marked on the game's.
Some planets have environmental hazards that must be accounted for, such as the planet Elaaden, where Ryder must avoid the heat to prevent taking damage. Over the course of the game, the player can find blueprints and resources that are used for crafting weapons and armor. All crafted items can be given customized names. One way that the player can move around the world is by jumping into the air using a jetpack. A compass at the top of the screen helps the player navigate around the map. Health bars and skill buttons at the bottom of the screen are used during combat.
Combat Combat in Mass Effect: Andromeda takes place in, and unlike previous installments in the series, pausing the game to aim or use skills from a menu is no longer a feature. During action sequences, the player has direct control of Ryder from an, who can move around the battlefield in a variety of ways, including a side-to-side dash or vertical leap into the air using a jetpack.
When the player approaches an object, Ryder will automatically take, providing the player with protection in battle. The game encourages players to keep moving during combat with large, open battlefields and enemies that attack from all angles, but also allows for both aggressive and defensive strategies.Damage is dealt to enemies using gunfire, melee attacks, or specialized skills such as a flamethrower. At all times, three skills are available for use, along with a profile that provides play style bonuses. The player can rotate between up to four combinations of skills and profiles by setting up 'favorite slots', which can be accessed during battle. For example, one slot might have three biotic skills and the Adept profile while another has three combat skills and the Soldier profile. A single skill cannot be deployed continuously; rather, after a skill is used, there is a cool down period during which the skill is disabled but other skills can be used.
Some weapons in the game have a finite magazine and require players to replenish ammunition after a certain number of shots, whereas other weapons operate on an overheating system where the player must wait for the weapon to cool down after a certain number of shots. Multiplayer In addition to its single-player content, Mass Effect: Andromeda also contains a mode. The mode revolves around matches in which the player must survive escalating waves of enemies and complete a series of objectives. Before heading into battle, the player can select a character, allocate skill points, and manage weapons. Unlike in the single-player mode, where the player is limited to playing as a human, the multiplayer mode offers a wider variety of species to choose from. At the conclusion of a match, all players earn experience points and credits; the former is used for further character upgrades and the latter is used to buy. The plot of the single-player campaign is not affected by the multiplayer mode.
Plot Setting and characters. Voiced Alec Ryder in the game.Mass Effect: Andromeda begins in 2185, between the events of. The four Citadel Council races and the Quarians are planning to populate new home worlds in the as part of a strategy called the Andromeda Initiative.
Each race sends 20,000 citizens on a one-way, 600-year journey to Andromeda aboard their own transportation vessel, called an Ark, and selects a leader, known as a Pathfinder. Once the races arrive, they help build the Nexus, a space station that serves as a center of government and diplomacy, a living area, as well as a base of operations for the Pathfinders. Characters and player decisions from the original Mass Effect trilogy are not carried over into Mass Effect: Andromeda, and there is no ending which is referenced.The protagonist of Mass Effect: Andromeda is, depending on player choice, either Scott or Sara Ryder (voiced by or, respectively). Their father, Alec Ryder , is humanity's Pathfinder, tasked with finding a new home for the species. Squadmates in the game include Alec's second-in-command, Cora Harper , a biotic specialist with intensive commando training; Liam Kosta , a security expert who specializes in crisis response; Pelessaria 'Peebee' B'Sayle , an asari gunslinger capable of biotic destabilization; Nakmor Drack , a veteran krogan warrior of the Nakmor clan specializing in close combat; Vetra Nyx , a female turian mercenary who excels in shielding and protection; and Jaal Ama Darav , a resistance fighter of the newly introduced angara race. Ryder's crewmates include Kallo Jath , a salarian pilot; Suvi Anwar , a human science officer; Gil Brodie , a human mechanic; Lexi T'Perro , an asari medical doctor; and SAM , an that can communicate with all members of the team via implants.
Synopsis In 2819, following a 634-year journey aboard the Ark Hyperion, Ryder awakens in the Heleus Cluster of the Andromeda Galaxy. Hyperion strikes a dark energy cloud called the Scourge, temporarily knocking out its power and sending Ryder's sibling into a coma. Pathfinder Alec Ryder, Ryder's father, informs Ryder and Cora Harper that the planet they were sent to scout may no longer be viable for colonization.
Alec, Ryder, Cora, and Liam Kosta head down to the planet, coming into contact with a hostile alien race, the kett, as well as strange structures from a synthetic alien race, the Remnant. Ryder and Alec find a terminal inside an alien monolith, which Alec activates in an attempt to stabilize the lightning storm-stricken planet.
A large blast throws the two off the elevated platform, damaging Ryder's helmet and exposing Ryder to the toxic atmosphere. Alec saves Ryder by giving Ryder his helmet, sacrificing his own life. Ryder is later revived and merged with the artificial intelligence SAM, learning that Alec has made Ryder the new Pathfinder.Hyperion reaches the Nexus, finding it incomplete and with no other Ark in sight.
The crew learn from Nexus leadership that all of the worlds in Andromeda have become inhospitable, and that the Initiative has been stranded upon arrival, suffering from civil unrest and a supply shortage. As humanity's new Pathfinder, Ryder is tasked with finding a suitable world to colonize, as well as uncovering the fates of the other Arks. Ryder is also assigned a spaceship, the Tempest, piloted by Kallo Jath and accompanied by Vetra Nyx.Ryder's first stop on the search is Eos, a desert planet plagued by radiation, where Nakmor Drack and Peebee join the crew. With SAM's help, Ryder unlocks a Remnant vault, which houses a terraforming system that rapidly repairs the planet's ecosystem to more hospitable levels. The planet's newly-improved viability allows Ryder to establish Andromeda's first successful outpost. Ryder also discovers a star chart pinpointing the location of other worlds that might hold similar structures. It is deduced that these worlds could sustain the Initiative.On the way to another system, the Tempest runs into the kett fleet, and is forced to escape through the Scourge, suffering significant damage.
The ship lands on the planet Aya, coming into contact with a new alien species, the angara, who are mounting a resistance against the kett. Ryder proves the Initiative's good intentions by aiding the angara on two other planets, in addition to recruiting a member of their species, Jaal Ama Darav, to the Tempest's crew. Ryder also rescues high-ranking angara Moshae Sjefa from a kett facility, discovering in the process that the kett have been turning the angara into more kett through a genetic modification process known as 'exaltation'. The Moshae takes Ryder to Aya's vault, learning that the kett leader, the Archon, is chasing an object called Meridian, which can control all vaults and, by extension, the worlds that they are connected to. Ryder, anxious to stop the kett, tracks down their flagship and discovers that the kett have captured the Salarian Ark and have been experimenting with various Initiative species. Ryder frees the ark and learns the location of Meridian.Ryder then proceeds to the presumed location of Meridian, which is revealed to be an ancient Remnant city.
Ryder discovers that Meridian, a -like construct, was taken away from the city, disconnecting the vaults and rendering the planets uninhabitable. The Archon launches an attack on Hyperion, severing SAM from Ryder, while also capturing Ryder's sibling, whose SAM implant he intends to use in order to take over Meridian. Ryder manages to activate the Remnant fleet and, together with other allied forces, makes an assault on the kett fleet guarding Meridian.
The Ryder twins work to defeat the kett, eventually disconnecting the Archon from Meridian's system and killing him in the process. Ryder is hailed as a hero, having activated Meridian and made the cluster more suitable for settlement. Hyperion, after crash-landing onto Meridian, settles on the planet as humanity's new home.In a post-credit scene, the Archon's second-in command, Primus, is seen observing Meridian, hinting at a possible future threat.Development. Gray, Kate (November 16, 2016). From the original on April 21, 2018.
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For Codex entries from, and, see.The Codex is the focal point for background information within Mass Effect: Andromeda and written from 's point-of-view.The Codex in Mass Effect: Andromeda works similarly to the way it did in the previous games, with some distinct differences. It contains specific information in regards to discoveries or character progression. Some items are appended with new information learned as a result of plot progression, and there are some entries that change depending on choices taken within the game itself (as opposed to entries in the original trilogy dependent on choices made in the preceding game). In Mass Effect 3, the Codex was combined into the journal. In Mass Effect: Andromeda, the Codex is once again separated.Please note: These entries are quoted verbatim from the game and should be kept pristine.
Edits and non-codex updates should be placed on non-Codex pages relating to the same subject (e.g. Don't update the Nomad's Codex article, update the article instead). If a codex entry changes as a result of choices taken, subheaders for all choices should be made to account for the changed text.The 'The Journey So Far' category in the Codex records information of the player's progression and significant decisions. For this reason, it will not be included in the Codex.
Other static information should be added to their corresponding article.Codex Entries.